◇Animation

Keyframes, interpolation, F-curves, drivers, shape keys — changing values over time, and the slotted Actions of Blender 5.x. — 11 entries

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Keyframe키프레임

A marker that records a value at a frame. Blender fills in the values between two keyframes.

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Interpolation보간

Interpolation defines how values are filled between keyframes. The same two keys can produce different speeds and arrival times.

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F-CurveF-커브

A curve that maps frames to one animated value. Edit its keys and interpolation in the Graph Editor.

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F-Curve ModifiersF-커브 모디파이어

Add rules such as repetition or noise to an F-Curve without changing its keys. Motion can continue without duplicating keys.

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Driver드라이버

Connect one property's value to another value or expression. It can respond to frames, objects, or custom properties without direct keyframes.

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Shape Keys셰이프 키

Store multiple shapes for one mesh and blend them with values. Animate facial expressions, mouth shapes, or other smooth deformations.

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Follow Path경로 따라가기

Constrain an object to a position on a curve so it travels along the path. Animate progress instead of keying every position.

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Track To Constraint트랙 투 제약

Keep a chosen object axis pointed at a target. Use it when direction matters more than position, as with a camera or an eye.

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Frame Rate프레임 레이트

Sets how many frames play in one second. A higher fps makes the same frame range take less time.

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Action Slots액션 슬롯

Slots select which animated data block uses a set of Action channels. In Blender 5.x, Actions connect to their targets through slots.

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Motion Paths모션 패스

Show the positions an animated object visits across frames as a trajectory. Inspect the curve and spacing of its motion at a glance.

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