◇Animation
Keyframes, interpolation, F-curves, drivers, shape keys — changing values over time, and the slotted Actions of Blender 5.x. — 11 entries
Keyframe키프레임
A marker that records a value at a frame. Blender fills in the values between two keyframes.
Interpolation보간
Interpolation defines how values are filled between keyframes. The same two keys can produce different speeds and arrival times.
F-CurveF-커브
A curve that maps frames to one animated value. Edit its keys and interpolation in the Graph Editor.
F-Curve ModifiersF-커브 모디파이어
Add rules such as repetition or noise to an F-Curve without changing its keys. Motion can continue without duplicating keys.
Driver드라이버
Connect one property's value to another value or expression. It can respond to frames, objects, or custom properties without direct keyframes.
Shape Keys셰이프 키
Store multiple shapes for one mesh and blend them with values. Animate facial expressions, mouth shapes, or other smooth deformations.
Follow Path경로 따라가기
Constrain an object to a position on a curve so it travels along the path. Animate progress instead of keying every position.
Track To Constraint트랙 투 제약
Keep a chosen object axis pointed at a target. Use it when direction matters more than position, as with a camera or an eye.
Frame Rate프레임 레이트
Sets how many frames play in one second. A higher fps makes the same frame range take less time.
Action Slots액션 슬롯
Slots select which animated data block uses a set of Action channels. In Blender 5.x, Actions connect to their targets through slots.
Motion Paths모션 패스
Show the positions an animated object visits across frames as a trajectory. Inspect the curve and spacing of its motion at a glance.