⋈Geometry Nodes

Distribute points, instance, set position — build shapes procedurally by wiring nodes, and script those node trees. — 12 entries

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Geometry Nodes Modifier지오메트리 노드 모디파이어

A modifier that builds and changes object geometry procedurally through a node tree. It reevaluates the result from its input without baking changes into the source mesh.

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Distribute Points on Faces면에 점 분포

A Geometry Nodes node that places points across mesh faces using a chosen method and density. Those points can anchor objects such as grass or pebbles to a surface.

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Instance on Points점에 인스턴스

A node that places a reference to source geometry at each point instead of making full copies. Rotation and Scale fields control the orientation and size of each placement.

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Realize Instances인스턴스 실현

A node that turns instance references into real geometry. Later mesh operations can then work on each copy’s points and faces, at the cost of more memory.

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Set Position위치 설정

A node that changes positions on selected geometry. Use Offset to add to current positions, or Position to set coordinates directly.

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Random Value랜덤 값

A field node that produces values in a range for points or indices. A fixed seed makes the result repeatable for the same input.

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Curve to Mesh커브를 메시로

A node that sweeps a profile curve along a path curve to create a mesh. It builds forms with cross-sections such as pipes, cables, and trim.

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Join Geometry지오메트리 결합

A node that gathers several geometry inputs into one output. It combines mesh pieces into one result but does not weld touching vertices.

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Transform Geometry지오메트리 변환

A node that translates, rotates, and scales an entire geometry at once. Unlike Set Position, it applies one transform instead of a different position per point.

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Extrude Mesh Node메시 돌출 노드

A node that extends new geometry from selected mesh points, edges, or faces. In Face mode, it pushes boundary faces outward to form columns or protrusions.

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Named Attribute이름 지정 속성

A node that reads named data stored on geometry and exposes it as a field. Paired with Store Named Attribute, the same value can be reused downstream.

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Repeat Zone반복 영역

A zone that reevaluates a set of nodes a chosen number of times. Paired input and output nodes define the iteration count and data carried between iterations.

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