Learn Blender terms through bpy

For developers learning Blender with an agent. Blender terms, bpy code, and real renders made with Blender 5.1.1.

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▣Interface & modes

The 3D Viewport, Outliner, Edit Mode — the names you see on first launch, and how each screen action maps to Python.

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⊹Objects & transforms

Location, rotation, scale, origin, parenting, collections — the basics of placing, grouping and organizing things in a scene.

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⬡Mesh editing

Extrude, inset, loop cut, knife — Edit Mode tools that change vertices, edges and faces, plus the bmesh code that does the same.

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⧉Modifiers

Mirror, Array, Boolean, Solidify — stack non-destructive effects that change the result while the original mesh stays untouched.

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⋈Geometry Nodes

Distribute points, instance, set position — build shapes procedurally by wiring nodes, and script those node trees.

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∿Curves & text

Bézier curves, bevel depth, extruded text — make shapes from lines and letters, then convert them to meshes.

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◐Materials & shaders

Principled BSDF, roughness, metallic, transmission — the values that decide how a surface takes light, and wiring shader nodes in code.

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☀Lights & world

Point, sun, spot and area lights, HDRI worlds, three-point lighting — how a scene is lit and what shapes its shadows.

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◎Camera & render

Focal length, depth of field, EEVEE vs. Cycles, samples, denoising, color management — the settings that turn a scene into an image.

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◇Animation

Keyframes, interpolation, F-curves, drivers, shape keys — changing values over time, and the slotted Actions of Blender 5.x.

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⟟Rigging & physics

Armatures, weights, IK, rigid bodies, cloth, particles — move things with bones and let simulations drop them.

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›_Python & pipeline

bpy.data vs. bpy.ops, background renders, append and link, glTF export — running Blender from code and the command line.

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