◎Camera & render

Focal length, depth of field, EEVEE vs. Cycles, samples, denoising, color management — the settings that turn a scene into an image. — 13 entries

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Focal Length초점 거리

Focal length sets how wide a view the camera captures. With the camera fixed, a longer lens shows a narrower part of the scene at a larger size.

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Depth of Field피사계 심도

Depth of field blurs areas in front of and behind the focus distance to draw attention to a subject. Set the focus target and aperture to control the blur.

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Orthographic Camera직교 카메라

An orthographic camera projects without perspective. Distant objects keep the same apparent size as nearby ones, which suits technical views.

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Render Engine렌더 엔진

A render engine is the method Blender uses to turn a scene into an image. Workbench, EEVEE, and Cycles differ in speed and how they calculate light.

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Samples샘플

The sample count sets how many light paths Cycles samples per pixel. With Adaptive Sampling enabled, it is a Max Samples cap and Noise Threshold can stop sooner.

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Denoising노이즈 제거

Denoising uses image processing to reduce speckled noise left by low sample counts. It can soften fine detail, so tune it together with the sample count.

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Motion Blur모션 블러

Motion blur records how far an object moves while the shutter is open. It makes fast motion readable in a single frame.

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Color Management색상 관리

Color management maps a render’s wide range of brightness and color to a display image. A different view transform changes how the same scene looks.

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Exposure노출

Exposure raises or lowers the image brightness in stops during color management. +1 doubles the brightness; -1 halves it.

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Render Passes렌더 패스

Render passes keep depth, normals, color, and lighting separate before they are combined into the final image. The Compositor can combine only the information a shot needs.

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Compositor컴포지터

The Compositor connects nodes to adjust and combine an image after rendering. It can mix render passes with glow, blur, and color adjustments.

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Film Transparency필름 투명도

Film transparency clears the World background to alpha. Compositing over a checkerboard makes the transparent area and preserved subject visible.

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Resolution해상도

Resolution is the render image’s width and height in pixels. More pixels reveal more detail but use more memory and render time.

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