◐Materials & shaders

Principled BSDF, roughness, metallic, transmission — the values that decide how a surface takes light, and wiring shader nodes in code. — 16 entries

···

Principled BSDF원리 BSDF

One shader node combines surface properties such as color, metalness, roughness and transmission.

···

Base Color기본 색

The Principled BSDF color input that tints its diffuse, metallic and transmissive layers.

···

Roughness거칠기

A 0–1 value for how smooth a surface is: 0 gives mirror-sharp reflections, 1 spreads light like chalk.

···

Metallic금속성

Blends the Principled BSDF from a dielectric toward a metal, whose reflections take on the base color.

···

Transmission투과

Controls how much light passes through and refracts inside the surface, as in glass or clear plastic.

···

Emission발광

The color and strength of light emitted by a surface, useful for displays and LEDs.

···

Coat코트

Adds a thin glossy layer over the base surface, useful for car paint or varnish.

···

Noise Texture노이즈 텍스처

Creates smoothly varying procedural patterns for mottling, clouds and surface color without an image file.

···

Voronoi Texture보로노이 텍스처

Divides coordinate space into nearest-point cells for cellular, stone-like and mosaic patterns.

···

Color Ramp색상 램프

Remaps a 0–1 signal into color stops, turning a grayscale texture into a palette or mask.

···

Mix Shader셰이더 섞기

Blends two surface shaders by a factor; unlike a color Mix node, it mixes shaders.

···

Image Texture이미지 텍스처

Samples image pixels at texture coordinates and outputs color and alpha for a material.

···

Bump Node범프 노드

Uses a height signal to perturb shading normals, suggesting relief without changing the mesh.

···

Texture Coordinates텍스처 좌표

A set of coordinate outputs that tells textures where to sample, including UV, Generated and Object.

···

UV UnwrappingUV 펼치기

Flattens mesh faces into 2D coordinates so images can be placed across a surface.

···

Texture Baking텍스처 베이크

Bakes shader results into a UV image for export or to reduce repeated shading work.

Continue in Design Atlas

This concept is covered in Design Atlas’s 3D Modeling field, so these links open its demos.

Open as page ↗

Suggest an entry

Tell us about a missing Blender term, tool or workflow. We read every suggestion.