☀Lights & world

Point, sun, spot and area lights, HDRI worlds, three-point lighting — how a scene is lit and what shapes its shadows. — 11 entries

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Point Light점광원

A point light sends light in every direction from one position, like a bare bulb. The direction and brightness on a surface change with its distance from the source.

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Sun Light태양광

It sends parallel light in one direction, like a distant sun. Its position does not affect the scene; its rotation sets the direction.

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Spot Light스포트라이트

It sends light from one point inside a cone. Set the cone angle and edge softness to control the lit area.

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Area Light면광원

A light emitted from a surface. Its size and shape affect highlights and the softness of shadow edges.

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Light Power광원 에너지

Controls how much light a source emits. Exposure, distance, color and light type also affect the result.

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Soft Shadows부드러운 그림자

Describes whether a shadow edge is sharp or spread out. A larger apparent light source creates a broader penumbra.

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Three-Point Lighting3점 조명

A starting setup that places key, fill and rim lights for different jobs: shaping the subject, lifting shadows and separating its outline from the background.

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World HDRI월드 HDRI

An environment image connected to the World provides directional light and reflections around the whole scene. The visible camera background can be hidden separately.

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Sky Texture하늘 텍스처

It computes a procedural sky from sun elevation and atmospheric settings for World lighting. You can vary daytime or dusk without an image.

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Volumetric Fog볼륨 안개

A volume shader fills space and absorbs or scatters light to create fog and visible beams. Unlike a surface material, it renders the inside of a region.

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Light Linking라이트 링크

A collection can restrict which objects receive a particular light. This lets a light affect one subject without changing the whole scene.

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