⧉Modifiers

Mirror, Array, Boolean, Solidify — stack non-destructive effects that change the result while the original mesh stays untouched. — 18 entries

···

Modifier stack모디파이어 스택

An object’s modifiers evaluate from top to bottom. Reordering them can change the result even when the modifiers stay the same.

···

Apply Modifier모디파이어 적용

Apply bakes a modifier’s evaluated result into the mesh and removes it from the stack. You can no longer revise the operation by changing its settings.

···

Mirror modifier미러 모디파이어

Model one half and this modifier flips a copy onto the other side — the usual starting point for symmetric models.

···

Array modifier배열 모디파이어

Repeat one piece in a line, circle, or other layout. Blender 5.1’s current Array is Geometry Nodes based; the older one is labeled Legacy.

···

Solidify modifier두께 모디파이어

Give a zero-thickness surface depth and side walls. It is useful for turning sheets, cloth, or walls into thin solids.

···

Boolean modifier불리언 모디파이어

Use the overlapping volume of two meshes to join them, keep their intersection, or cut one from the other.

···

Bevel modifier베벨 모디파이어

Chamfer or round sharp edges using a width and segment count, while leaving the source mesh editable.

···

Subdivision Surface modifier서브디비전 서피스 모디파이어

Split and smooth a control mesh into a denser surface. Higher levels soften the result while increasing the geometry to evaluate.

···

Screw modifier스크루 모디파이어

Rotate a 2D profile around an axis to create a lathed or helical surface, such as a bottle or bowl.

···

Displace modifier디스플레이스 모디파이어

Push or pull mesh vertices along their normals according to a texture’s intensity. The mesh needs enough vertices to show the shape.

···

Lattice modifier래티스 모디파이어

Deform a mesh by moving a surrounding lattice cage, while keeping the mesh’s original topology.

···

Curve modifier커브 모디파이어

Bend an elongated mesh along a curve object. It is useful for roads, cables, or strips that need to follow a path.

···

Shrinkwrap modifier슈링크랩 모디파이어

Project one mesh’s vertices onto another surface. It can fit clothing, stickers, or decorative patches to a target.

···

Remesh modifier리메시 모디파이어

Rebuild topology from an input surface. Voxel mode can fuse overlapping parts inside one object into a new, evenly sized grid.

···

Decimate modifier디시메이트 모디파이어

Reduce mesh faces while allowing some shape change. It can lower polygon counts for distant models or real-time scenes.

···

Wireframe modifier와이어프레임 모디파이어

Replace faces with thickened rods along the mesh’s edges. It is useful for grids and wire-like structures.

···

Simple Deform modifier심플 디폼 모디파이어

Twist, bend, taper, or stretch a mesh with a basic procedural deformation, using an axis and optional limits.

···

Smooth by Angle각도 기준 스무스

Use the angle between neighboring faces to smooth gentle transitions while keeping sharp edges visually crisp.

Continue in Design Atlas

This concept is covered in Design Atlas’s 3D Modeling field, so these links open its demos.

Open as page ↗

Suggest an entry

Tell us about a missing Blender term, tool or workflow. We read every suggestion.